#ifndef PRIMITIVES_H
#define PRIMITIVES_H

#include <windows.h>													// Header File For Windows
#include <stdio.h>
#include <gl\gl.h>														// Header File For The OpenGL32 Library
#include <gl\glext.h>
#include <math.h>														// Header File For The Math Library			(Used In BuildTexture)

typedef struct
{
	GLfloat x,y,z;
}Vec3D;

typedef struct
{
	GLfloat u,v;
}Vec2D;

class PRIMITIVE
{
public:
	void MakeCube();
	void DrawCube();
};

#endif